For my own Shadowrun game, I just used some inspiration from Showdown.
PP still exist to buy spells and bound spirit services with, but they aren't expended in casting.
Instead, the spellcaster makes her Sorcery roll, then follows it up with a Spirit roll to resist Drain. I use the CV values from the Showdown rules as the TN modifier for the Drain roll. Simply failing the roll only gives a Shaken result. However, if modifiers bring the roll below 1, it causes a level of Fatigue, as does a critical failure. Any sustained spells impose a -1 to the Drain roll, as does Background Count.
I added in a rule (for testing) that spells with on-raise effects can have the raise effect bought for an additional -2CV, but that the Raise effect no longer happens on the raise.
So far, it seems to work pretty well. The mage in my game can rely on her spells most of the time, until things start going pear-shaped and she needs to lay on the multi-bolts/blast/burst attacks. Then it's time for her little "SPAS-15 Familiar".
Joined: 17 Feb 2010 Posts: 84 Location: Berlin, DE
Posted: Mon May 17, 2010 11:01 am Post subject:
Has anyone done any test runs of 77IM's proposal? :
"If the result of your arcane skill check is less than or equal to the power point cost of the power, then you suffer a level of Fatigue."
It sounds like a great, and very simple, system. I'm thinking of trying it out, just for NPC spellcasters at first (i'm so used to keeping track of everything in a combat now without needing to write anything down, that tracking an enemy's PPs on paper seems rather barbaric! ). I might roll it out to PCs too if it works well.
And did anyone ever work out what it's "very close" to (in Clint's enigmatic response)?
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