The World of Deadlands
Deadlands: The Weird West
The year is 1876, but the history is not our own.
Pinnacle's flagship product is Deadlands, a horrific journey into the "Weird West". Mysterious beings called the Reckoners have given life to monsters and magic, causing history to divert from July 4th, 1863 forward. The South has won its independence, California has shattered into a labyrinth of flooded sea-canyons, and a mysterious super-fuel called "ghost rock" has spawned as much war and strife as it has "steampunk" devices.
Players are steely-eyed gunfighters, card-slinging sorcerers called hucksters, mysterious shamans, savage braves, mad scientists, and more who battle against evil and attempt to prevent the "Reckoning".
Deadlands was published in original "classic" rules and the D20 system. The GURPs version can be found at Steve Jackson Games. The current version is Deadlands: Reloaded, and uses Pinnacle's Savage Worlds game system.
Classic Downloads - Classic Products (Print)- Classic Products (PDF)
Reloaded Downloads - Reloaded Products - Reloaded Products (PDF)
Deadlands Downloads - Deadlands D20 Products
Hell on Earth
Hell on Earth explores a possible future to Deadlands where the heroes lost! The world has been turned into a post-apocalyptic wasteland and the Reckoners walk upon it in the flesh. Desperate Gunfighters prowl the irradiated High Plains alongside Doomsayers, Ravenites, and Toxic Shamans.
But all is not lost. Now that the Reckoners have taken mortal form, some whisper they might be destroyed permanently.
Hell on Earth was published in Classic and the D20 rules system. Hell on Earth for Savage Worlds has not yet been released.
Classic Downloads - Classic Products (Print) - Classic Products (PDF)
Hell on Earth D20 Downloads - Hell on Earth D20 Products (Print) - Hell on Earth D20 Products (PDF)
Lost Colony
The final chapter in the Deadlands saga takes place on the distant planet of Banshee. Thirteen years before Hell on Earth, the "mad" Doctor Darius Hellstromme invented a "tunnel" through space and discovered a wonderous and inhabitable planet called "Banshee." Colonists flocked to the resource-rich world and slowly came into conflict with the native "anouks.".
Then the apocalypse called "Hell on Earth" came. The colonists were trapped with the angry natives. Worse, the anouks awakened an ancient evil to drive these invaders from their homeworld. Cut-off and alone, the Colonial Rangers must attempt to bring peace to Banshee--and deal with the most unexpected visitors of all--the Reckoners.
Lost Colony was published as a "dual stat" book, featuring statistics for both the "classic" system and D20.
D20 / Classic Downloads - Products (Print) - Products (PDF)

The Savage Worlds Game System
Savage Worlds Explorer's Edition
Wanted: Explorers willing to risk life and limb to seek out strange new worlds, survive fantastic adventures, and uncover lost and mysterious truths!
Introducing the all-new Explorer's Edition of Savage Worlds! The award-winning, fast, furious, and fun Savage Worlds rules are now more accessible than ever in this gorgeous, full-color, and totally portable volume! No more agonizing over who gets the book. No more searching for bag space. The Explorer's Edition combines the revised rules of the last edition with all-new art, setting previews, and an exclusive One Sheet ™ adventure!
The Savage Worlds Explorer’s Edition is a soft-cover, 6’ x 9” format, full-color, glossy, 160 page rulebook for only $9.99! You read that right--$9.99! This is a full rule-book with everything you need to play. Get yours now--and at this price, you can pick up a couple more for your friends!
Also available for Savage Worlds are a host of toolkits to help you create your own worlds, deluxe over-sized Action Decks, game-changing Adventure Decks, Game Master screens, and adventures we like to call Savage Tales! Click on Products, below, for a complete list!
Downloads - Products
The Savage World of Solomon Kane™
A Landless Man. A Wanderer. A Puritan.
Solomon Kane is many things, but above all, he is a hero. In a time of savagery and horror, he wanders the darkest corners of the Earth and battles the evil he finds hidden within. From the savage interior of Africa to the cold forests of Europe, the frigid mountains of Cathay, and the blood-soaked jungles of South America he battles merciless butchers, deathless queens, and even winged demons in his pursuit of righteous vengeance.
Now your hero can follow the Path of Kane. Whether a Puritan wanderer, a misguided pirate, or a soldier of fortune, a time of legend has come and fate has chosen her champions. Kane began the fight against an ancient evil so great it could destroy humanity, but now others must carry the torch into the darkness.
The Savage World of Solomon Kane is a roleplaying game based upon the incredible works of Robert E. Howard, author of Conan the Barbarian®, Kull the Conqueror®, and countless other great heroes and heroines.
Inside this lavishly-illustrated 352 page book are the complete and award-winning Savage Worlds rules customized for Kane’s world, as well as all-new setting and magic rules to capture the spirit of Howard's dark tales. Game Masters will also find terrible creatures and merciless foes drawn from Kane’s own travels—and beyond—as well as dozens of Savage Tales and a ready-to-run Plot Point™ Campaign.
Strap on a brace of pistols, sharpen your blade, and steel your mind. You are about to walk the Path of Solomon Kane!
Downloads - Products
Slipstream
Beyond the black holes lies the Slipstream, a pocket universe of shattered worlds, desperate aliens, and savage monsters. Ruling over the shattered isles is the diabolical Queen Anathraxa, who some say is close to finding a way to escape this interstellar prison.
Strap on your rocket pack, charge your ray gun, and prepare to blast off into the the most wild and exotic Savage Setting yet—the Slipstream!
Slipstream is a pulp science fiction Plot Point™ setting for the award-winning Savage Worlds Roleplaying Game™ in the style of Flash Gordon, Buck Rogers, and the rocketeering heroes of space opera.
Downloads - Products
Sundered Skies!
A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends.
The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow! But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even greater catastrophe. Can you survive long enough to discover the secrets of Sundered Skies?
Sundered Skies is a dark fantasy Plot Point™ setting for the award-winning Savage Worlds RPG™ Sundered Skies is created and owned by Dave Blewer--the master of the skies. You can find out more about this glow-mad designer and his other creations here: Triple Ace Games
Downloads - Products
Pirates of the Spanish Main
All hands on deck! In the waters of the Caribbean there are fortunes to be made and lost…or stolen. In these times it takes courage and daring to carve out a niche and forge a new legend. Will you sail the high seas in search of fame and fortune, lead a band of buccaneers in search of booty, or captain a ship of the line in the service of King and country?
Pirates of the Spanish Main is a complete game based on Wizkids’ best-selling Constructible Strategy Game and the award winning Savage Worlds roleplaying game system. All the rules you need to play this game of fast and furious swashbuckling fun are in this book. So set a course for adventure; fame and fortune await over the horizon. Full color and lavishly illustrated throughout, this is a complete RPG containing everything needed to play - no separate rulebook is required.
Downloads - Products
Low Life: Rise of the Lowly
Sword & Sorcery Adventure in a shattered world inhabited by the descendants of cockroaches, worms, snack cakes, and stranded aliens. Discover the arcane secrets of hocus pokery, dementalism, smellcasting, and holy rolling. Battle hideous beasts, risen from the rubble of ancient civilizations. Enjoy a light lunch at the Primordial Soup Kitchen. Mutha Oith is a world of grand adventure and deadly peril; a world of conflict and danger. It is a land of epic heroism and great evil, a realm of horror and violence, a bold land where even the lowliest cockroach can become a king by his own sword and the most wretched gob of filth can become a gawd.
Are you werm enough to follow your destiny? Do you have the nuggets to take your rightful place among Oith's most valiant heroes? If so, strap on your esophagator hide shield, pick up your poo flinger and your big ass cleaver, mount your pygmy slog, whisper a prayer to Jelvis, kiss your larvae goodbye, and open the goosin' book. The muck-riddled road to epic adventure stands before you...
Low Life is by far the weirdest thing Pinnacle has ever published, and we're proud of it. It's a creation of Andy Hopp, who is as incredible at writing and game design as he is at art. The man is truly a genius, though perhaps of the "mad genius" variety. You can check out more of Andy's work here: www.andyhopp.com
50 Fathoms
Water, water, everywhere, and not a drop to drink...
The natives say a trio of witches were discovered working dark sorcery in the land of Ograpog. The three were tried, sentenced by King Amemnus himself, and drowned with the rising tide. But with their dying breath the sisters uttered a dark curse, drowning Caribdus beneath fifty fathoms of water. Soon after, ships from another world drifted through the mists of earth and into the “Thousand Isles.”
The visitors are sailors from the age of piracy, dashing corsairs, bloodthirsty buccaneers, or savage sea dogs. They’ve taken to this new world and now sail alongside its strange inhabitants—crab-like scurillians, massive grael, lonely doreen, mysterious kraken, cruel kehana, and the near-human masaquani. Many believe these visitors are destined to defeat the Sea Hags and save Caribdus, but most just seem interested in plundering her for the forgotten treasures of a drowned world.
50 Fathoms is a Plot Point setting for the Savage Worlds roleplaying game.
Downloads - Products (Print)
Necessary Evil
When all the super heroes of the world are blown to kingdom come by an army of invading aliens who will save the day? Evil... The only forces left to take on the alien menace are the crafty and self serving super villains!
Necessary Evil is a supers game for Savage Worlds. Inside this twisted Plot Point setting you will find complete rules on making four-color super powered characters, a whole slew of adventures weaving in and out of a resistance story, new Edges and Hindrances, a bestiary of out of this world critters, and more!
This 144 page full color book has everything you need to start leaping buildings and zapping your foes right away!
The first edition of Necessary Evil sold out, but is still available in PDF format.
The Explorer's Edition of Necessary Evil is out now!
Downloads - Products
Rippers
Do you believe in monsters? Well you better, because they’re out there and they mean business! The Cabal of evil formed under the leadership of the monstrous Jack the Ripper has the Victorian world on its knees and it’s up to you to fight back.
You are the Rippers, once Jack was your ally, now he is your mortal enemy. And he's not alone!
Rippers is a complete setting for Savage Worlds featuring a full plot point campaign that pits the heroes against the fearsome creatures of the evil Cabal. Inside this setting you will also find rules on creating Rippers, the brave monster hunters who face the growing evil, new Edges and Hindrances, a huge bestiary of hellish adversaries, and details of the Rippers' most controversial weapon—Rippertech!
The Rippers Facebook Game
Create a Ripper from one of six factions, Hunt monsters, complete
Adventures, Craft new Rippertech, Build your Lodge, help your friends Take Back The Night! Rippers is an RPG on the Facebook social networking site. Featuring
unique adventures, Rippertech crafting, a marketplace, and more than
300 items, Rippers offers a little more than traditional Facebook
games. Join your friends in the struggle against the evil Cabal and
build your Lodge to aid you in your struggle.
Downloads - Products - The Rippers Facebook Game
Evernight
The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. The King of Valusia sat upon his throne and ruled his peaceful valley and its honest citizens with a firm yet fair grip.
The future of Tarth was bright. Until they came. And the light went out forever. Evernight™ is a very different kind of dark fantasy setting. This 144-page hardback book provides a complete scripted campaign, from before the arrival of the mysterious and terrifying Masters to the epic and bloody finish. Player characters start as Novices in a familiar fantasy world of elves, dwarves, orcs, and men. They finish as Heroic adventurers in a land draped in eternal night and overwhelming horror.
Evernight contains new Edges & Hindrances, spells, weapons, and magical items. The Game Master has a complete scene by scene campaign ready to run, the truth behind Tarth’s murky past, and a host of new and mysterious monsters!
Evernight is sold out and out of print, but can be purchased in PDF format.
Downloads - Products
Weird Wars: Tour of Darkness
Our first Weird Wars book for the Savage Worlds system takes us to the jungles of Vietnam. Your grunt has 365 days and a wake-up to learn what really lurks in the jungle. Surviving is tough enough, but if your GI is really on the ball, he just might get drafted into the super-secret Phoenix Program and discover far more than he ever wanted about the Plain of Jars and the secret cults of the high mountains.
Tour of Darkness features new Sanity rules and how to deal with mind-numbing horror, a ton of Edges & Hindrances, new horrors, and an awesome Adventure Generator and Plot Points to tell the most savage of tales! Written by the mysterious Teller!
Downloads - Products
Weird Wars: Weird War Two
 Since the dawn of man, there has been war. And where there is war, there are dark things lurking in the shadows--feeding off the fear and terror of violence. But there are champions as well. Whether their secret societies are called the Twilight Legion or the Phoenix Command, the "Sons of Solomn" have fought against evil through the ages.
The original Weird War Two was written for the D20 System. The current version of Weird War Two released in 2009 and uses our Savage Worlds system. Both games cover cover all the major theatres--from the Pacific to Africa to Europe and the frozen steppes of Russia, as well as battles on land, at sea, and in the air.
Downloads D20 - Downloads Savage Worlds - Products

Card Games
Rob Lusk's Sticks & Stones
Sticks & Stones is a card game romp through a prehistory that time forgot. Players control one of four clans struggling for survival and dominance at the dawn of humanity. To win, you’ll have to use everything you’ve got: shamanic powers, mighty beasts, brutal weapons, cunning inventions, shiny rocks, diplomatic grunts, threatening stares, and more! Just remember — no talking during your turn!
Each player assembles a clan of archaic Homo sapiens, Dino sapiens, Neanderthals, or Troglodytes. Archaic Homo sapiens are our primitive ancestors. They are physically weaker than their rivals, but make up for it with character types that include the nimble Florz (cave halflings) and Cave Nerds (who create amazing prehistoric “technology”). Dino sapiens are semi-intelligent dinosaur people who enlist fierce dinosaurs as their allies. Neanderthals have brawny fighters and shamans who use powerful magic. Troglodytes are the most primitive clan – making even Neanderthals look civilized – but have fearsome creatures like Trogres and the dreaded Dragonasaurus working for them.
Sticks & Stones is a 2 – 4 player card game. There are 110 cards, including characters from each clan, Woot! cards (events, gear, and special items), and Quest cards (challenges faced by your clan). An optional 5th player can serve as the Cave Master for the game. Players must resort to prehistoric roleplaying as they bluff, intimidate, and cajole each other--all without speaking during their turn!
|